Sunday, 6 December 2015
Fire on the Velvet Horizon, 'Capitulator to Curselings' CURSELINGS
CURSELINGS
OLD SCHOOL
Armour as chain, Move 30', 6 Hit Dice, 33 hp, claw d6+1 damage (but will prefer other, cleverer means of murder), Morale 8.
Treasure-
Curselings lair where there exists great amounts of lost treasure (of
all kinds). These places are often dangerous in their own right. Decide
who or what owned the hoard previous to the Curseling and generate (or
place) suggested treasure types.
Invisible in the Dark - When in darkness, surprises on a 1-5 on a d6. -1 to hit the Curseling.
Sense
of the Lost - As well as being able to discern the location of any lost
object or person, the Curseling gains a +2 on all rolls whenever it
deals with the lost or the truly alone. Being in a Curseling lair
counts as 'lost and alone'.
Tireless - Curselings never become fatigued .
Whisperer in the Darkness - Can perfectly mimic any sound it hears and throw its voice unerringly.
Curseling
Shadow Thane - Armour as chain and shield, HP 60, Move 30', 8 Hit Dice,
1d8+2 (Claw, though as above. Likely to have access to some manner of
magical weapon)
Abilities as above. Will have the unwavering loyalty of any number of Curselings.
5E
Curselings
- AC 16, HP 60, Spd. 30ft, +6, 1d8+2 dm (Claw or by weapon, though a
Curseling will rarely resort to such methods, preferring to utilise the
cruelest, most cunning means of slaughter they can devise.), XP 1,800
CR 5
S+2/D+1/C+2/I+3/W+2/C+2
Invisible in the Dark - When in darkness, gains advantage on stealth rolls. Those trying to hit it, are at disadvantage.
Sense
of the Lost - As well as being able to discern the location of any lost
object or person, the Curseling gains advantage on all rolls whenever
it deals with the lost or the truly alone. Being in a Curseling lair
counts as 'lost and alone'.
Tireless - Curselings never become exhausted.
Whisperer in the Darkness - Can perfectly mimic any sound it hears and throw its voice unerringly.
Curseling
Shadow Thane - AC 17, HP 104, Spd. 30ft, +8, 1d10+3 (Claw, though as
above. Likely to have access to some manner of magical weapon) XP 2,900
CR 7
S+3/D+1/C+3/I+3/W+2/C+3
Abilities as above. Will have the unwavering loyalty of any number of Curselings.
Labels:
5e,
Antagonists,
D&D,
DIY,
Fire On The Velvet Horizon,
FotVH,
Monsters,
OSR
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