Sunday 6 December 2015

Fire on the Velvet Horizon, 'Capitulator to Curselings' CONTRARODON

CONTRARODON

This definitely could use a 'Contrarodon Trip Out' table for the 'High as Fuck' category. I'll get there eventually if one of you doesn't first. As previous, you are absolutely encouraged to critique and offer changes, whatever. I won't be the final arbiter of any such judgements, but this is the place to keep a record.


OLD SCHOOL


Armour as chain, Move 30', Hit Dice 14, 70 hp, bite 5d6 damage/ claw 4d6 damage, Morale 10 (or fearless if one with the universe).


Crimson Chameleon - Surprises on a roll of 1-4 on a d6.

Contradicting Reports - No-one is certain as to the true capabilities of the Crimson Contrarodon. It would be remiss of this scholar to assign truth to any of them.  Instead,  here is a table from which one can cherry pick, roll randomly, abuse or ignore depending upon one's opinion of the Crimson Contrarodon (and its opinion of itself).
  1. Consume Wisdom:  If a creature eaten possesses a higher Wis score than the monster,  the Contrarodon's own Wis rises by 1.
  2. Mind Reading:  save vs magic or she reads your mind.
  3. Sky High: Perspective is from high above. Knows where you are in her field. -2 on stealth checks. Cannot be surprised.
  4. Hear the Wind: Can communicate with gods and spirits of the air.
  5. Quantum Inhabitation: Due to simultaneously occupying every point in her lifespan, the Contrarodon knows exactly what you're going to do next. She gains an extra action that she may use whenever she pleases.  Even interrupting you.
  6. All is One: Immune to any effects which target the mind,  affect perception or affect emotions. Also, won't hurt you today. Maybe.
 High as Fuck: There's a 60% chance the Contrarodon is utterly, utterly wasted. The Contrarodon counts as being under a permanent Confusion effect (like the one in LL). However, due to her primal tolerance levels,  she rolls a d20 on the table instead of a d10.
Alternatively, roll on something like Yoon Suin's opium effects table.

5E


Contrarodon - AC 13, HP 130, Spd. 30ft,  +9, 4d10+6 dm (Bite), 2d12+6 (Claw) XP 3,900/5,000/5,900 CR 8-10 (depending upon how deluded or otherwise you want the Contrarodon to be)


S+6/D+0/C+3/+1/W -1/C 0

Multi-Attack - The Contrarodon makes two attacks, one with her bite and one with her misshapen claws.


Crimson Chameleon - The Contrarodon possesses advantage on stealth checks to hide.

Contradicting Reports - No-one is certain as to the true capabilities of the Crimson Contrarodon. It would be remiss of this scholar to assign truth to any of them.  Instead,  here is a table from which one can cherry pick, roll randomly, abuse or ignore depending upon one's opinion of the Crimson Contrarodon (and its opinion of itself).
  1. Consume Wisdom:  If a creature eaten possesses a higher Wis score than the monster,  the Contrarodon's own Wis rises by 1.
  2. Mind Reading: DC-15 Wis save or she reads your mind.
  3. Sky High: Perspective is from high above. Knows where you are in her field.  Disadvantage on stealth checks for you. Cannot be surprised.
  4. Hear the Wind: Knows Auran.
  5. Quantum Inhabitation: Due to simultaneously occupying every point in her lifespan, the Contrarodon knows exactly what you're going to do next. She gains a bonus reaction, which she may use as she pleases.
  6. All is One: Immune to any effects which target the mind,  affect perception or affect emotions. Also, won't hurt you today.

High as Fuck: 60% chance when encountered, that she is extremely fucked. The Contrarodon counts as being under a permanent Confusion effect. However,  due to her primal tolerance levels,  she rolls a d20 on the table instead of a d10.
Alternatively, roll on something like Yoon Suin's opium effects table.

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