Old
Man of the Womb
When
a pregnant woman is murdered and her body buried in rude earth,
sacred to the bleak god of futile gestures, Kalak Mar, predictably
the results are horrific.
The
body so recently gestating within the womb, becomes a vessel of rage
for both unborn infant and slain mother. For a year and a day, it
remains curled within the mother corpse, festering and withering,
like a beetle grub in a rotten stump. The terrible energies at play
mummify both the unborn child and mother. By the end of this period,
the creature within resembles nothing so much as a grotesque and
wrinkled old man, a foetid grey prune for a head, its body
unnaturally bent into a permanent foetal posture, rigid with hate,
its face etched with a malignant loathing for a life it never had the
chance to lead.
Still
attached via the umbilical cord, the thing finds egress from the cold
earth and slowly, obscenely floats from its shared grave to feast
upon others that remind it of what it never had (by feasting, I mean
it enjoys finding its way into cribs and leaving horrifically aged
infant corpses to be found by shrieking mothers, the shock enough to
kill them). It remains at all times connected to the body of its
mother via the umbilical cord, though this is able to stretch up to
seven whole leagues in length. The cord cannot be severed unless one
uses silver shears. Upon this occurrence, the Old Man drops to the
earth and shrivels to dust within minutes. However, this is not the
end of the monster. The cord is moved to seek out another child to
replace the one destroyed. It will strangle the chosen babe and drag
its poor little body back to the ghastly womb of the dead mother,
where after a year and a day, it will have fully fused to the
umbilical cord and birthed another Old Man. That said, during this
period without a true 'Old Man', the mother host can be destroyed
with flame.
The
simplest (and most deadly) way to end the monster, is to track it
back to the grave from whence it came. This can be done by chasing
the retreating Old Man using magical means (it retreats swiftly, as
fast as a bird) or by bribing local owls who are known to see all in
the night (their price often involves weird geasa...some scholars
speculate that Owls are the keepers of reality, but that, is of
course, a different tale). Other means may work and would rely upon
the ingenuity of the hunter. What is important, is that the grave is
found. It is said, that if the body is dug up at this point, only
moldering bones will be discovered. But if the hunters can make the
creature jealous of the childhood it never had...perhaps by playing a
game or reciting an account of a parent's love, then the Old Man of
the Womb will not be able to contain its fury.
At
this point, the host mother rises, piloted in blasphemous fashion by
the wizened Man of the Womb, clearly visible through a tattered
aperture in the mother's stomach. She cannot be stopped short of
destroying the Old Man. This can only be accomplished with a piercing
weapon of silver or magical origin. The shriveled operator must be
pinned to the earth, whereby it will finally disintegrate.
Whilst
the Old Man is within the mother host, the mother's body grows taller
and thinner and her eyes begin to emit a withering white beam that
ages those caught within its shocking deadlight glare.
These
horrors are created by cultists of Kalak Mar whose purposes are often
inscrutable and nihilistic. At the very least, they represent
abominations which must be destroyed for the sake of sanity and good
reason.
Old
Man of the Womb sans Mother Host
Characteristics -------------Attributes ------------------------1d20
Location AP/HP
STR:
(8/28 body/cord)------Action Points 3
----------------------------------1-2 R.Leg 4
CON:
(15) ---------------- Damage Modifier
-1d4/+1d4-----------------------3-4 L.Leg 4
SIZ:
(3) ------------------ Magic Points
14----------------------------------5-6 Abdomen 5
DEX:
(16)----------------- Movement
18(Flying)-----------------------------7-8 Chest 6
INT:
(10) ---------------- Strike Rank
13------------------------------------9-15 Umbilical Cord 6
POW:
(14)---------------- Armour
None-------------------------------------16-17 R.Arm 3
----------------------------------------------------------------------------18-19
L.Arm 3
--------------------------------------------------------------------------------20
Head 4
Abilities: Dark
Sight, Immunity (None magic or silver weapons), Life Sense, Flight,
Undead, Grapple
Skills: Endurance
96%, Evade 70%, Perception 80%, Willpower 90%, Brawn 60%
Combat
Style: Ghastly
Floating Strangler (Umbilical Cord, Toothless Kiss) 86%
Damage: Umbilical
Cord 1d8+1d4, large ,reach VL
--------
Toothless Kiss no damage, special effect only on successful grapple.
Causes withering effect; Endurance check vs attack roll. Failure
indicates a roll on the ageing table and the loss of 1d3
characteristic points. Critical failure indicates two rolls
on the table. Ageing appears more like a kind of grey
mummification...an ashen shriveling, rather than standard wrinkles
and sagging skin, etc.
Notes: Silver
shears can be used to sever the umbilical cord. The passage of the
Old Man is marked by the hoot of owls, offended by its passage
through the gloapy night air which belongs to them. Upon tracking the
thing back to its grave lair, a second even more horrible fight
begins...
Old
Man of the Womb in Mother Host exoskeleton
Characteristics -------------Attributes ------------------------1d20
Location AP/HP
STR:
(28)--------------------------Action Points 3
----------------------------1-3 R.Leg 2/6
CON:
(15) ------------------------ Damage Modifier
+1d8-----------------------4-6 L.Leg 2/6
SIZ:
(2d6+6/13) ------------------ Magic Points
14-----------------------------7-9 Abdomen 2/7
DEX:
(16)--------------------------Movement
6--------------------------------10-12 Chest 2/8
INT:
(10) ------------------------- Strike Rank
13------------------------------13-15 R.Arm 2/5
POW:
(14)------------------------ Armour Mummified
Flesh---------------------16-18 L.Arm 2/5
-------------------------------------------------------------------------------19-20
Head 2/6
----------------------------------------------------------------------------------------------
Abilities: Dark
Sight, Immunity (None magic or silver weapons), Life Sense, Flight,
Undead, Grapple, Regeneration 3HP every location/round, including
lost limbs and even when apparently destroyed (Excepting abdominal
blows), Terrifying, Formidable Natural Weapons
Skills: Endurance
96%, Evade 50%, Perception 80%, Willpower 90%, Brawn 80%
Combat
Styles: Relentless
Exo-Mother (Rending Claws) 86%
---------------------Deadlight
Beams 70%
Rending
Claws 1d8+1d8 bleed/plus whatever hideous grave disease you care to
infect its rank claws with. Large, Long Reach
Deadlight
Beam: see below Range 50/200/300
Notes: Deadlight
beams act exactly like the Toothless Kiss, only they're ranged and
thus much, MUCH worse.
In
the write up above, I mention that the creature seems to stretch and
grow. Personally, I make this effect cosmetic...I think I have the
(possibly false) memory of a wicked queen stretching and growing;
menacing some Prince Charming type: the end result being to bewilder
and cause fear...hence the 'Terrifying' attribute. So not entirely
cosmetic after all.
Only
by impaling the Old Man and pinning it to the earth can the creature
be finally stopped. Naturally, this requires an Impale effect and
enough damage to cause a serious wound.
If
the body is discovered without an Old Man, then it may be safely
burnt and the ashes scattered. That will be enough to end the
nightmare.
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