Not exactly selling the old Whistler here am I? I genuinely do reckon you'll find something here that you'll be able to use. For instance, the very nature of the monster and its habits suggest scenarios. Mostly Call of Cthulhu style investigative activity. So if you're stuck that way, etc, etc...
NOTE: I'm rather partial to Runequest 6, so I'll convert it to that sooner or later.
The
Dream Whistler
Sometimes, the membrane
between the realms of wakefulness and sleep grows threadbare. That
untenable things of both beauty and madness sometimes find their way
into the waking world, is beyond dispute. That those inhabitants of
dream are violently forced to conform with the physical laws of our
own bleak cosmos, is fuel enough for a thousand nightmares of horrors
born afresh to a hunger, which must now feed.
One such horror is
the Dream Whistler.
Arising from the
chimera of amour which most often assails youth, in slumber they are
amorphous clouds of half forgotten loves and desires. In flesh, they
are cruelly rendered as obscene mollusc things as big as hippos
(although no bigger than mice when first conceived, upon taking a
lair, they quickly and unnaturally grow in size... a process which
leaves them ravenously hungry). Their heads are always different:
generally idealised representations of people the Whistler's original
host once dreamt of. If that love was true and reserved for one
person alone, then only one head will be present and near perfect. If
that host longed for more than one person, then multiple faces will
develop, with imperfections in their features growing with the number
present. These slack jawed, drooling countenances are all sculpted
from flesh, hair included, so as to resemble awful, glistening
statuary. The creature has one functioning mouth set into it's upper
trunk. Beneath this horrible lamprey like orifice are arrayed row
upon row of pendulous mammary sacs.
Their means of
locomotion are extremely limited, having to rely only upon long
spindly arms and barely obedient cephalopodium. Ultimately they bind
themselves to surfaces wherever they find themselves lairing, in a
fashion akin grotesque barnacles. The lair is of particular
significance to the Dream Whistler, being in a sense, a part of it's
body (and hunting routine). They secrete themselves in lonely places
of beauty...beneath crumbled bridges, in the dark of mossy forgotten
crypts, at the bottom of crumbling wells, in the hollows of great
dead oaks. Places where lovers might wander and carve their names
into wood or stone and perhaps leave a little of themselves behind.
How do they get there?
Some say that they are born from the death anguish of suicidal
unrequited love. The monster manifests near a place where someone
has taken their own life out of despair (this is partly true). Others
suggest that (and these scholars are perhaps more accurate in their
assessment), the Whistler gestates within dreams and whilst still
tiny, manifest physically within the cerebellum, ultimately exiting
the host via the nasal cavity. This can be the result of grotesque
magics, but the spectre of spontaneous creation is also postulated as
viable. If this be so, could our very dreams be merely incubators for
monstrosities? If so, what then of our true natures?
The Dream Whistler,
once created, secretes itself in the aforementioned lair and waits. A
kind of hidden antennae set within the creatures' head area, picks up
electromagnetic signals from nearby psyches. These are nearly always
the minds of romantics, given to wandering and contemplation in
places of serenity: poets, artists and lovers--- the forlorn, the
lost, the pining and the mad. Once it has detected such a mind, it
makes an imprint of the brains waveform and then 'pings' this
waveform on a frequency only detectable in deep sleep.
The chosen, wherever he
is, receives this waveform and it alters the very fabric of his
dreaming. Any loved one that appear in the dreamers' sleeping worlds,
can be replaced by an illusionary puppet under the control of the
Dream Whistler. This puppet looks, speaks and acts exactly as the
dreamer would expect of the loved one being replaced. It then
attempts to lure the dreamer back to the place of serenity. This
manifests beyond mere reverie. The suggestion or 'whistle' is strong
enough to induce somnambulism. The poor slumbering victim will rise
from his place of rest and make his way physically to the lair of the
Dream Whistler. This may take several attempts over a number of
nights and/or weeks. Sometimes the whistle is lost (lead blocks it
as do more exotic, magical materials) and the victim awakens to find
themselves miles from civilisation in the darkness of the
countryside. In terror they flee home, but the process will only
repeat itself, night after night.
Upon arrival at the
lair of the Dream Whistler, the victim remains asleep, perceiving the
image of the dreamt loved one waiting with open arms, drawing the
sleep walker to fall into their loving embrace. In reality, the Dream
Whistler's physical manifestation enjoys or needs
to consume a certain amount of fatty tissue and compels it's victims
to suckle at it's grotesque teats. These mammary glands produce
something akin to an opiate/glucose/milk. The Dream Whistler will
then nurture the victim for weeks. Throughout that time the poor
dreamer never awakens, sucking greedily at the things narcotic
breasts, insensible to the straining of their flesh and skin, the
weird milk coursing through their bodies. In a short period of time,
victims are flabby, oily mockeries of their former selves and ready
to be plucked like gross fruit.
The ultimate fate of
the Whistler's victims is to be messily devoured, lifted with ropey
arms and stuffed into the waiting maw. This process is surprisingly
swift, considering the measured pace of the Dream Whistler's hunting
and fattening ritual; the victim is only barely aware of their own
grisly demise as their somnolent bliss is ended.
Hunting the Dream
Whistler is not impossible and upon discovery, it can be destroyed
with flame and steel. The fact that it is largely stationary works
against it. However, it is more than capable of defending itself and
is able to use it's milk gorged victims as loyal and suicidal
bodyguards (for their part, they perceive attackers as monsters
invading their dreaming or threatening their beloved). The creature
is dangerously psionic and is capable of employing surges of brain
cooking energy waves. Finally, it's long, ropey arms clutch and grasp
spasmodically and unpredictably, attempting to grab and then eat
brave adventurers.
The final tragedy, is
that upon the Dream Whistlers death, it's former victims are never
able to truly forget their experience. They pine for that long dream
wherein they were glutted upon ambrosia in the arms of their beloved.
Following a period wallowing in a wasteland of cakes, pastries and
other fattening foods (which they crave following the cessation of
the Dream Whistler's milk), they are eventually found, having taken
their own lives, at or near the old lair of the Dream Whistler. But
before that moment comes, there is yet a worse horror: a freshly
incarnated Dream Whistler (the same one?) crawls from the victims
nasal cavity to nest anew... to whistle once more into the darkness
for prey.
Armor 15 (blubbery almost-flesh), Move 0/80 (mature
specimens moored in place/immature specimen)′, 7 Hit Dice, 42hp (an
immature Dream Whistler has only 6hp), 2x grasping claws 1d6 damage
each, Morale 10. If both claws hit, will lift and attempt to swallow.
Save vs paralysation or end up in it's stomach where it's digestive
juices deal d4 damage/turn. A swallowed victim can take no physical
action. The stomach can digest one victim at a time.
It can forego attacking physically to unleash a wave of
brain frying psychic energy. Everyone within 30 feet must save vs
magic else suffer d10 damage. It's thralls are immune to this energy.
Lead, mithril and adamant protected hats or helms reduce this damage
to d3.
It's ability to
initially imprint upon the dreams of it's victims requires another
save vs magic to resist.
It's milk thralls have
stats as normal humans, although their morale rises to 9 and they
attack with such ferocity, that their unarmed attacks deal 1d4 damage
(thrashing, biting)
Note: Obviously the
Dream Whistler makes an eerie whistling sound...like a fragment of a
tune. This whistling sounds quite disarming and out of place.
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