Treasure- The hide of an Imperator Ape is worth anywhere from 20,000 gp to a 100,000 gp. Roll a d10. 1-5 hide is mangled and unrecognisable. 6-7 20,000 gp. 8 40,000 gp, 9, 70,000gp 10 100,000 gp
Immune to charm, sleep, confusion and fear effects.
Relentless- When reduced to half HP, the Imperator enters a ferocious battle fury. If the Imperator hits with either fists or beak, it may make another attack immediately with the appendage that scored the initial hit. It may do this repeatedly until it misses. This ability lasts until death.
Unstoppable- When reduced to 0 hp, the Imperator remains in the battle if it is able to make a save vs death. It rolls as a 15th level fighter.It must make this save everytime it receives damage from this point. At -50 hp, it dies regardless.
Perfect Vision- The Imperator can see with perfect clarity over any distance.
Multi Attack: Two fists and a beak
Relentless-same as above.
Unstoppable-at 0hp, the Imperator may stay in the battle if it succeeds with a DC-12 Constitution save. Everytime it receives damage from this point, it must make a further Constitution save. It dies regardless, upon reaching negative 100 hp.
Immune to affects that cause charm, sleep, confusion or fear effects.
Legendary Actions
Pummel-Imperator Ape makes an attack against the nearest foe with a fist. Cost- 1 action
Swipe-Imperator Ape swats a foe off the ground with a bunched fist. Make an attack against an opponent engaged in melee. On a successful hit, damage is dealt and the target must make a successful Strength save, DC 18, to avoid being knockd prone and backwards 10 feet. Cost- 2 actions
Supreme Rush-Imperator Ape charges at a foe, up to twice its movement rate away in feet. Against that foe, tt makes a beak or fist attack at advantage. Also, until its next turn, it gains damage resistance to piercing, slashing and bludgeoning attacks. Cost- 3 actions
No comments:
Post a Comment