EONIAN
WYRM
OLD
SCHOOL
Armour
as plate and shield, Move 100' Flying/Ground/Swim/Tunnel, 30 Hit
Dice, 270 HP, 4d12 Dam (Dark Coils) 4d8 Dam (Devouring 'Maw')
Morale 12
4
Attacks (3 Dark Coil, 1 Maw/1 Constrict)
Constrict.
The Wyrm can make one constriction attempt instead of a
Devouring 'Maw' effort. 4d12 damage and target must save vs
paralysis to avoid being grappled. Grappled target takes 4d12 damage
each round and the Wyrm may continue to make attacks on others around
it (it's a mile or so long). Grappled victim may attempt to free
itself with a Strength check at -8 at the beginning of its turn.
War
of the Monsters. The Wyrm can effectively force conflict between
itself and any Titan, Demon or Old One. They must Save vs Magic at -8
to resist.
Frightful
Presence. Save vs Paralysis or be stunned for d3 rounds.
Swallow.
Makes one Devouring
'Maw' attack
upon a target of huge or smaller. Target must make a save vs Death at
-2 to avoid being swallowed. They take 9d6 damage at the start
of each Wyrm turn.
Seize
the Darkness. If underground, in space, in the night or otherwise
surrounded by darkness, the EoNian Wyrm may repair itself of 8d6 HP.
Leaves a space absent of anything for 24 hours.
5E
EONIAN
WYRM - AC 24, HP 820, Spd. 100ft Flight/Ground/Swim/Tunnel, +19,
6d12+10 dam (Dark Coils), 5d12+10 (Devouring 'Maw') XP
155,000 CR 30
S+10/D
0/C +10/I 0/W+8/C 0
Immune
to fire, poison, bludgeoning, piercing and slashing from non-magical
weapons. Cannot be blinded, charmed, frightened, paralysed
or poisoned.
Legendary
Resistance (3/Day). If the Wyrm fails a saving throw, it can choose
to succeed instead.
Destroyer.
The Wyrm deals double damage against structures.
Multi
Attack.The EoNian Wyrm can use its Frightful
Presence.
Then The Wyrm attacks 5 times with its endlessly rotating, grinding
coils before making a Devouring
Maw attack
or a Swallow attack.
Constrict.
The Wyrm can make one constriction attempt as a bonus action.
+19 to hit, deals 6d12+10 damage and target is grappled.
DC-22 to escape.
War
of the Monsters. The Wyrm can effectively force conflict between
itself and any Titan, Demon or Old One that is of at least CR 25.
Target must succeed in an opposed Wisdom check to resist. If the
target fails, it must abandon whatever it is currently doing to face
the Wyrm in battle.
Frightful
Presence. Any creature within a mile of the EoNian Wyrm must succeed
at a DC-24 Wisdom save else become frightened for
1 minute. Those affected can repeat the saving throw at the end of
each turn. Passing the save grants immunity to Frightful
Presence for
24 hours.
Swallow.
Makes one Devouring
'Maw' attack
upon a target of huge or smaller. Target must make a DC-18 Dexterity
save to avoid being swallowed. Swallowed creatures
are blinded and restrained.
They take 18d6 damage at the start of each Wyrm turn.
Legendary
Actions:
Tail
Lash. The Wyrm makes one Dark Coil attack.
Surge.
The Wyrm moves up to half its speed in any direction. If it chooses
to tunnel, it vanishes from sight, drawing all of its mile long body
behind it in a maddening instant.
Seize
the Darkness (Costs 2 actions). If underground, in space, in the
night or otherwise surrounded by darkness, the EoNian Wyrm may repair
itself of 16d6 HP. Leaves a space absent of anything for 24 hours.
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